Element selector

Element Command Lab

Select an element below to preview all abilities, combos, and in-game binding commands.

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Airbending — Freedom & Agility

Airbenders focus on speed, evasion, and crowd control. They can manipulate currents of air to deflect incoming projectiles, blow foes off cliffs, and sustain flight across vast distances.

AirSpout: Levitate on a vortex of wind
AirBlast: Knock back targets with force
AirShield: Deflect arrows and spells
Tornado: Trap and spin mobs in the sky
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In-Game Command
/b choose air Type /b h in-game for full help.

Airbending (Air Nomads)

Mobility & Evasion

Zero fall damage passive. Airbenders manipulate currents to leap great heights, disarm arrows, and propel themselves across terrain.

• Primary Moves: AirBlast, AirShield, AirSuction, AirSpout, AirScooter
• Sub-Discipline: Flight (True unassisted levitation at max mastery)
• Pro Combo: Jump -> AirScooter forward -> AirBlast behind for massive launch speed

Waterbending (Water Tribe)

Adaptability & Healing

Fast swimming and water breathing passive. Waterbenders transform water into ice, freeze opponents, and heal allies.

• Primary Moves: WaterSpout, IceSpike, Torrent, OctopusForm, Surge
• Sub-Discipline: HealingWaters (Hold water bottle to regenerate hearts)
• Pro Combo: WaterSpout over target -> Torrent down -> Shift click to freeze in ice

Earthbending (Earth Kingdom)

Defense & Raw Force

Dense skin passive reduces incoming knockback. Earthbenders tear rock from the bedrock, launch catapults, and build defensive ramparts.

• Primary Moves: EarthSmash, Shockwave, Catapult, EarthArmor, RaiseEarth
• Sub-Discipline: Metalbending & Lavabending
• Pro Combo: RaiseEarth wall -> Catapult over foe -> EarthSmash boulder impact

Firebending (Fire Nation)

Aggression & Lightning

Fire resistance passive while active. Firebenders summon incinerating fireballs, generate instant lightning strikes, and fly with fire jets.

• Primary Moves: FireBlast, Lightning, FireJet, FireWheel, HeatControl
• Sub-Discipline: Lightning Generation (Hold shift to charge, release for lethal burst)
• Pro Combo: FireJet gap close -> FireBlast stagger -> Charge Lightning strike

Chiblocking (Equalizer Martial Arts)

The non-bender counter discipline. Use martial arts to strike pressure points, paralyze benders, and disable their abilities.

Paralyze:
Strike a player from behind to freeze their movement and camera for 3 seconds.
ChiDisrupt:
Jab the opponent's core to silence all elemental abilities for 6 seconds.
SmokeScreen:
Drop a concussive smoke bomb granting instant invisibility and speed.

📋 Benders Command Cheatsheet

/b choose <element>
Choose your primary bending element
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/b bind <ability> <slot>
Bind an ability to hotbar slots 1-9
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/b display
Display currently bound abilities on actionbar
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/warp bending
Warp directly to the Benders RPG world
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